The Hall of RPG Oddities: The Arduin Grimoire (Okay there is ONE NSFW image in this because I got bored and ran out of pictures). Volume 1 of David Hargrave’s classic Arduin Grimoire series, published in during the Original Dungeons & Dragons period. Old-school D&D at its best!. Often you’ll hear old gamers enthuse about this booklet. Just as often you’ll hear somebody vituperate it as useless. Maybe both are correct.

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Who knows, it may end up with such a good system that people will want to publish your fantasy world. The Arduin Grimoireby Dave Hargrave.

Book One – The Rules “Here is Arduin, the renowned fantasy role-play system, totally revised and reorganized. Still, the content, which includes the best critical hit chart in existence, is invaluable to anyone wanting to quickly flesh out grimoird own campaign world.

The Arduin Grimoire Volume 1

Rules for a variety of firearms, including pistols, rifles, automatic weapons, muzzle-loading cannon, mod era artillery and energy weaponry. Price lists for most anything your character might want or need. In addition to new rules, there were many classes, races, spells, and magic items that were new to role-playing gamers. You must be logged in to post a comment. I similarly borrowed the Arduin books and copied parts of them as well — since they were written in more or less stream of consciousness style, broken up into individual sections and horrifically organized see belowit was easy to copy only those portions of the books that ardin me, such as the pages that had naked women on them.

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Once subversive, the Arduin Grimoire’s influence reaches today’s games

More than of the most powerful magiks ever writ. Anyone who tries to cast through it? My own homebrew settings always had Arduin DNA running through them and somewhere there afduin always a gate that would have led there if players stumbled across it… even in games of Traveller. The entries are all organized differently, as if surprise! February 13, at Much criticism was made of Hargrave’s combat mechanics, to the point where many Game Grimolre simply used either their own versions, or those of TSR [ citation needed ].

One and a half? Well, thanks for the link! Robert Bonnlander marked it as to-read Jun 18, Log in to Reply. A compleat description of the Arduin Battle Factor combat system, including all you need to conduct realistic melees.

Arduin Grimoire Series – Wayne’s Books RPG Reference

However, I was able to score copies of the original booklets in cut-out bins at vrimoire gaming stores over grimore years, so later editions of the original Arduin trilogy are now in my possession. Next come ability limitations by race and gender. Return to Book Page. No wonder humans run the show. Still, there was good material in the volumes that followed, which were: While in Vietnam, Hargrave regularly served as a combat photographer, often in the line of fire.


One of the strongest and most powerfully attractive parts of the Arduin series was that, within and around the game mechanics, the statistics for demons and items and spells, Dave Hargrave wove tales and hints of his campaign world, giving us a grimoier at the life of a world that didn’t exist, but … perhaps… could, elsewhere. Centaurs can be 4th level clerics, 12th level warriors and 3rd level psychics.

Book Book Two – Resources “Here is Arduin, the renowned fantasy role-play system, totally revised and reorganized.

The Arduin Grimoire Volume 1 by David A. Hargrave

New games seek freshness by colliding genres, so cowboys meet the undead, magic meets cyberpunk, and so on. The Arduin Adventure has a unique modular learning system that permits the gamer to apply any part of it to another system, or part of another system to itself. None of adruin were, quite, as frimoire as the first three volumes — he had, after all, crammed a lot of the best stuff into the original three.

Spells can be cast at fractional power with similarly fractional mana expenditure — do you round up or down?

The cash-poor, big-score campaign. November 30, at March 18, at